Multi-curve AMM + gaming marketplace on Sui with HoneyTaxConfig for taxed tokens, creator incentives, and per-token treasuries that can sweep & relist NFTs.
User-owned platform powered by HONEY—earn from listings, bids, and trades.
Marketplace + AMM designed for on-chain games with native taxed-token support, creator rewards, and NFT floor market-making.
Turn any token into a micro-economy. Per-action taxes auto-route to burn, treasury (floor sweeps), creator rewards, and protocol buybacks—enforced at the token policy layer (no wrappers).
Every action on HoneyPlay—listings, bids, swaps—earns you HONEY.
50% of protocol revenue goes to HONEY buybacks. Emissions adapt via TWAP to discourage farm-and-dump.
(via HoneyJar)
List, trade, and swap to earn points → points convert to HONEY.
All points convert to HONEY rewards.
Each cycle, pools get HONEY by share of platform volume × your pool points.
Emissions contract fast ⬇️ when price drops,expand slow ⬆️ when price rises — keeping inflation in check during weakness while allowing gradual growth in strength.
HONEY is further supported by:
Track A: Financial OS for Games · Track B: Shopify for Games.
Both feed HONEY buybacks and HoneyJar rewards.
Purpose: Ship the shared economic rails so every game launches with sustainable, price-aware incentives on day one.
Soulbound incentives ledger; marketplace + AMM points → claimable HONEY.
Staked SUI that remains usable for bids and earns share of marketplace revenue.
Enforced royalties, collection weights, fee-weighted points. Treasury hooks for floor sweeping & relists.
Weighted/Stable/Curved pools. Native taxed-token support (burns, creator splits, protocol buybacks).
Purpose: Make launching an on-chain game as simple as prompting with AI — no tech expertise required.
Configure token + NFT economics (HoneyTaxConfig, emissions, pool pairing) in minutes.
Templates + asset pipelines; DNA-driven characters and on-the-fly art via AI models.
Walrus for decentralized asset storage; Seal for on-chain data access/permissions.
Prebuilt move modules and gaming primitives for common game mechanics (rpg, pvp, pve, etc.)